The best thing about Fallout 4 is its world – and if you own a suitably beefy computer, that world will now look a whole lot better. Overall, the story is serviceable, but the real meat of the game lies in the world, and the stories you build up for yourself.” It’s countered somewhat by a well-voiced player character, but there’s a lack of gravitas – and as a result, impetus to push the story forward. Conversations end up feeling somewhat inconsequential and disjointed, and it kind of hampered my immersion. “During exchanges, you’re now given the choice of 4 responses, but each response only has a few words or even just a single word as a description, so it becomes hard to tell what exactly your character is going to say. Here’s what we said about that in our review: The game relied far too much on action shooting, and far too little on conversation. I think Fallout 4’s biggest problem was the relative lack of actual roleplaying. I would not complain if Preston Garvey were to be patched out though.
It wasn’t the characters, because Nick Valentine, Piper and Curie all proved to be entertaining companions. It wasn’t the setting Boston proved to be a wondrous wasteland, filled with interesting locales and diversions. I didn’t quite find myself as enraptured with Fallout 4 as I’d hoped to be.